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Old Mar 14, 2007, 02:38 PM // 14:38   #1
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Default Few questions

I got few questions about mesmers.

What are their pros and cons?
How to use attribute points, or do I have to save them until lvl20?
What would be good secondary class?
How to get fame, and what to do with it?
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Old Mar 14, 2007, 03:16 PM // 15:16   #2
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Pros and cons: generally shunned in PvE even though they are quite useful. Join an accepting guild if you want to team with others through the game. They can be fun to play - but that is a player preference thing.

You use attribute points to increase the effectiveness of your skills and should apply them immediately and rearrange them when in a town as needed for the build you are using.

For 2nd, necro for additional curses is good. Monk is OK as well, fast-casting rez is never bad.

Dunno about fame, must be a PvP thing, look it up on guildwiki.
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Old Mar 14, 2007, 03:18 PM // 15:18   #3
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Pros - Very Very good 1v1. Can shut down all spellcasters with ease. Can hinder melee characters very well(Ineptitude=pwnage). They are a fun class to play. Invaluable in late game situations where shutting down spellcasters can make or break a mission.

Cons - Very fragile as with all casters. Common targets in PvP adn PvE. As the late Rodney Dangerfield would say, "They got no respect!" or at least less than they deserve.

You can change attribute points whenever your in town so nothign is set in stone.

I'd go with ele or necro. Fast cast can cut down on some of those long casting ele and necro skills. Really up to you.

You get fame by by winning PvP battles in HA(Hero's Ascent). It doesn't do too much except make it much more likely that other teams will let you join them in HA. Higher Rank makes you more desirable in HA.
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Old Mar 14, 2007, 03:38 PM // 15:38   #4
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Just a note in case you were wondering: There is a difference between attribute points and skill points.

Attribute points can be distributed to make your skills more effective, and as noted, can be changed at will in any town. (You are never locked in to any build like in other games.) Use them immediately. You can also augment your attribute points with the application of runes to your armor. Watch out, some runes subtract health so you may want to just use "minor" ones until you are a higher level.

Skill points are used to purchase skills. If you have the first Guild Wars, make sure you are not purchasing skills you will gain as quest rewards, because you get a LOT of skills for free that way.

EDIT: Mesmers ROCK!!!!
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Old Mar 14, 2007, 05:06 PM // 17:06   #5
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Mes can also inflict massive degen which is also very useful. They don't get that much credit and it might be hard to find a group, but mesmers can be very useful if played right.
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Old Mar 14, 2007, 05:08 PM // 17:08   #6
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Ok, and skill points should be saved until lvl20? People keep saying that you can make a good build at lvl20 when you got more skills, so should skill points be saved as well, or just purchase skills whenever?

Then few more nooby questions. :P I havent bought the game yet, but I'll buy propechies tomorrow.

How can I travel between "GW verions"? Like if I have a character in propechies, can I use the same char, same items, same lvl in the other versions?

What weapons do mesmers use?

And is there some general shop you can sell items you dont need? Or do I have to sell to some spesific traders/sellers?

And when is the time to choose secondary class?

EDIT: If it's hard to get a group for mesmers, does it affect the gameplay much?
And I've also been thinking about ranger, would it be a good option also?

Hmm.. Few questions again. =) Thanks for those answers above, and thanks for the next ones in advantage!

Last edited by Ripe; Mar 14, 2007 at 05:12 PM // 17:12..
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Old Mar 14, 2007, 05:19 PM // 17:19   #7
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1)You can travel characters between any campaign of GW you own through port cities (Lion's Arch for prophecies, Kaineng Center for factions and Kamadan for nightfall). The character will be exactly the same in terms of armor lvl etc., and you can use any item you have regardless of which campaign it came from.

2)Like any caster class, the default mesmers weapons are staves, wands and offhands. Nothing prevents you form wielding any weapon just be careful about requirements though.

3)You can sell anything except quest items, minipets and a few other items to any merchants. There are traders for specific items like crafting materials, runes, dye etc. Sometimes the merchant will give you more than the trader, other times, it will be the opposite.

4)You choose your secondary profession relatively early in the game, after going through ascension, you'll learn what that is soon enough , you can change it to anything you want once you do the quest required for the new secondary profession you want.

5) The wiki is your friend http://gw.gamewikis.org/wiki/Main_Page
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Old Mar 14, 2007, 05:50 PM // 17:50   #8
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Quote:
Originally Posted by tijo
Mes can also inflict massive degen which is also very useful. They don't get that much credit and it might be hard to find a group, but mesmers can be very useful if played right.
necros and rangers are the kings of degen, dont try to compare mesmers.

Pros: good in PvP, and for shutting down that tough boss.

Cons: completely useless in 90% of PvE

spend them immediately and rearrange them whenever you want

Necro and monk are good for previously stated reasons

do HA, and if you dont know how to play a mesmer it will be a long time before you get any fame so dont worry about it
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Old Mar 14, 2007, 06:21 PM // 18:21   #9
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Quote:
Originally Posted by Ripe
Ok, and skill points should be saved until lvl20? People keep saying that you can make a good build at lvl20 when you got more skills, so should skill points be saved as well, or just purchase skills whenever?
You can sue skill points whenver you want at skill trainers. You get one whenever you level up and you will almost never find yourself in need of them. There are also a few quests that give skill points as rewards. my character who are lvl20 have around 70-100 unused skill points. Just keep in mind that in Prophecies most normal skills can be obtained through side quests. This is not true in Factions and Nightfall. These quests are in no way mandatory but it is recommended to do them to new players in order to acquire skills cheap. When you purchase skills from trainers you msut pay one skill point and a sum of gold, the sum of gold you pay increase with each skill you buy, capping at 1,000 gold per skill.

Quote:
Originally Posted by Ripe
How can I travel between "GW verions"? Like if I have a character in propechies, can I use the same char, same items, same lvl in the other versions?
In Prophecies, once you reach the City, Lion's Arch, There are 2 quests you can recieve provdided you have Factions or Nightfall(1 for each). Lionguard Figo gives a quest called "Sunspears in Kryta" and refers to the Nightfall Campaign. Completing this quest will land you Kamadan, a main city in Elona in the Nightfall Campaign. The other is called "Mhenlo's Request" and is obtained from Firstwatch Sergio. Completing this quest will land you in Kaineng Center, the Main city in Cantha in the Factions Campaign. There are 2 quests in each campaign that will lead you to the other 2 campaigns.

Quote:
Originally Posted by Ripe
What weapons do mesmers use?
Staff - Two handed
max mods - 20% chance to halve recharge time of spells
11-22 chaos dmg(req 7-13 of certain attribute: Fast casting, domination, illusion, or inspiration)
+10 energy
Upgrades: Staff Head - Adds Prefix (example: Adept Staff Head - Max of 20% to Half the casting time of the staffs Attribute)
Staff Wrapping - Adds Suffix (example: Staff Wrapping of Fortitude - Max of +30 to Health)
Inscriptions(Nightfall Only!) - "Hale and Hearty" - Maxe of Energy +5 while Health is above 50%

Wand and Focus Combo
max mods:
Wand: 11-22 chaos dmg(same as above)
Upgrades(Nightfall Only!): Wand Wrapping - Adds Suffix (example: Wand Wrapping of Memory - Max of 20% chance to half skill recharge of Wand's Attribute)
Inscriptions - Example: "Seize The Day!" - Max of Energy +15, Always Energy Regen -1.
Focus: +12 energy(same as above for requirement)
Upgrades(Nightfall Only!): Focus Core - Adds Suffix (example: Focus Core of Devotion - Max of +30 to Health)
Inscriptions - Example: "Live for Today!" - Max of Energy +15, Always Energy Regen -1

Quote:
Originally Posted by Ripe
And is there some general shop you can sell items you dont need? Or do I have to sell to some spesific traders/sellers?
Instead of listing the items you can't sell, I will leave you with this: An NPC with "(Merchant)" next to his name will by anything from you. If you go to the merchant and an item you want to sell has a value of "0" that means it cannot be sold. "Merchants" will always by Dyes for 1 gold whereas a "(Dye Trader)" will them from you for much more depending on the market. "Merchants" will always pay 25 gold for Runes no matter what kind whereas a "(Rune Trader)" will buy them from you for much more depending on the market. The value that is listed for an item when you put your cursor over it is how much a "Merchant" will pay for it. The availability of Runes and Dyes from Traders depends on how many are sold to them, for example, if no one sells a white dye to a "Dye Trader" then the "Dye Trader" will not have any for you to buy. Same goes for Runes. Bottom line, NEVER sell runes or dyes to a "Merchant", if anything sell them to the "Dye Trader" or "Rune Trader", but preferrably, give them to me.

Quote:
Originally Posted by Ripe
And when is the time to choose secondary class?
You select your secondary profession before you leave Pre-Searing which is the Tutorial area of Prophecies. It is recommended that you do the skill quests fior your primary and secondary professions before you leave pre-searing. You can find these on Wiki.

Quote:
Originally Posted by Ripe
If it's hard to get a group for mesmers, does it affect the gameplay much?
It's only hard in the beginning. Mesmers are less effective againt weaker opponents. There skills work better in longer battles with harder enemies. They are a lot of fun to paly though.

Quote:
Originally Posted by Ripe
And I've also been thinking about ranger, would it be a good option also?
Rangers are fun. Its up to you really.

Hope these help!
Contact me ingame if you need help, I actually just started a pre-searing character so whisper me in game. My characters name is Roll in Zee Hay(Mo/Me)
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Old Mar 14, 2007, 06:24 PM // 18:24   #10
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Pros: Can really excell in PvP. PUGs who readily include Mesmers in their party have a greater rate of success than PUGs who don't. (That's been my personal experience as a Mesmer & other classes)

Cons: Severly underrated in PvE by many. Low armor level makes them ready targets for foes.

2: You can change your attribute points around at any time while in a town or outpost. You can re-spend them all you want.

3. Necro makes a good secondary for a Mesmer specializing in hexes. Mesmer Fast casting goes well with casting Elementalist or Monk skills.
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Old Mar 14, 2007, 09:10 PM // 21:10   #11
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I've also been thinking about elementalist. Dont know, but it just came into my mind. :O

So which of these are more useful in parties and which deals most dmg?
I'm gonna start PvE first.

And scyne you can be sure I'll contact you in-game. :P Sooner or later.
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Old Mar 14, 2007, 10:36 PM // 22:36   #12
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Look, don't let the haters make you think the mesmer is useless. they get a bad rap from folks that just didn't get the hang of them or whatever.

I've taken a mesmer and managed to complete all three campaigns using AI help or PUGS. It can be done.

The one hassle you will have is that the mesmer needs a higher learning curve than most characters. You need to understand the mechanics of what the opposition is casting to effectively use interrupts and such. This makes it a bit rough for a player new to Guild Wars at times. (and leads to most of the hate)
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Old Mar 14, 2007, 10:51 PM // 22:51   #13
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Quote:
Originally Posted by salamanca
Look, don't let the haters make you think the mesmer is useless. they get a bad rap from folks that just didn't get the hang of them or whatever.

I've taken a mesmer and managed to complete all three campaigns using AI help or PUGS. It can be done.
no one said it couldnt be done. We just point out that they are useless, and they are. henchmen can complete all three campaigns by themselves.
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Old Mar 14, 2007, 11:00 PM // 23:00   #14
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Quote:
Originally Posted by Ripe
I've also been thinking about elementalist. Dont know, but it just came into my mind. :O

So which of these are more useful in parties and which deals most dmg?
I'm gonna start PvE first.

And scyne you can be sure I'll contact you in-game. :P Sooner or later.
Elementalists do the most raw damage of the three the majority of the time using the majority of the builds. However one can easily make a mesmer or ranger do more damage then an ele. Yet Rangers and Mesmers do other things that are useful that aren't damage, like interrupts, disabling skills, energy denial, conditions, etc. They are all balanced and equal in usability. One is no better than another.
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Old Mar 15, 2007, 06:21 AM // 06:21   #15
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What about the thing, that in guide book it says: "Mesmers can be great dmg dealers, supporters or both." How can it be a good dmg dealer and support well.

EDIT: It wasnt their opinions which effected me, but one guy from my waterpolo team happened to play GW. Now I'm just thinking to be a mesmer or ele... Would ele be better in the beginning, since I've heard it's easier to play? Or should I just go read some mesmer tips?

Last edited by Ripe; Mar 15, 2007 at 06:32 AM // 06:32..
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Old Mar 15, 2007, 08:45 AM // 08:45   #16
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Not about Mesmers, but I didn't wanted to create a new topic..

What does "using a skill" exactly means? Isn't every move a skill? For example:

Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 40..100 Health.

What to do in order to trigger that chant? Isn't a heal,attack,shout ability considered as a skill?


And another question:
Skills which ends an Enchantment, can we choose which Enchantment to end? Or it ends one automatically?

Last edited by tersagun; Mar 15, 2007 at 10:30 AM // 10:30..
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Old Mar 15, 2007, 03:42 PM // 15:42   #17
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Quote:
Originally Posted by tersagun
Not about Mesmers, but I didn't wanted to create a new topic..

What does "using a skill" exactly means? Isn't every move a skill? For example:

Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 40..100 Health.

What to do in order to trigger that chant? Isn't a heal,attack,shout ability considered as a skill?


And another question:
Skills which ends an Enchantment, can we choose which Enchantment to end? Or it ends one automatically?
Everything on your skill bar is a skill.

The enchantment that gets removed (or hex or condition, whatever you're taking off) is the last one which was applied. IE, the one farthest to the right.

OP, do not be discouraged to play a mesmer. It is not that difficult to play well in PvE. It's when you get into PvP that the subtleties must be mastered.
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Old Mar 15, 2007, 09:48 PM // 21:48   #18
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I became a mesmer just to let you know. And took monk as the secondary class.

When I go to meet my trainer, it says me to go to wizards something.. but when I get there, a girl says me to go back to my trainer.. That's a bit confusing. What should I do in order to get new skills?

If I'm going with the story, and maybe not doing all quests before I'm at post ascalon, can I miss any skill/skill point quests?
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Old Mar 15, 2007, 10:43 PM // 22:43   #19
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IMHO, first time through the game, do not skip any quests. Do them all, go everywhere, talk to everyone you can.

There are (iirc) 3 trainers per primary profession, and 2 for secondary in the training area you are at. They will give you quests with skills as rewards.

Just get into the habit of talking to absolutely everyone: people with ! over their head, people with [collector] after their names, etc. Everyone. Did I mention talk to everyone?
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Old Mar 15, 2007, 11:06 PM // 23:06   #20
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Actually for mesmer in prophecies there are two training mesmers after the first introduction quest.

You completed a quest and gained 3 skills the first time you left ascalon city. after that, there are two more trainers.

Lady Althea who is right next to the ascalon city wall in Lakeside County (exit ascalon and turn right and walk up the hill)

And Vassar in Foible's Fair which is an outpost/town in Wizard's Folly. There is a second trainer for elementalists next to Vassar you are likely confusing for your trainer that is issueing directions for a secondary profession.

Your monk training will be in ashford abbey and just inside the gate to green hills county from lakeside county. (Just follow the wall to the right out of ascalon city and you will get there or follow the "wall"/cliff to the left out of ashford abbey. There should be a total of three monk quests for you.

Last tip for a beginning character: take your time in the presearing training area. Learn to use your skills and experiment a bit with combos. get comfortable with the interface and whatnot. I would even recommend staying until level 7 or 8 rather than rushing out early to get on with the game. The extra experience and stats from the levels will make the next step a little easier on you.
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